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Use cases/Send a Rosebud (or any AI-built) browser game as a private link people can just play

Share a Rosebud game — one link, they just play.

You made a game — Rosebud (or another AI tool) turned an idea into something people can actually play. A screen recording of it is a tease; a public listing puts it in front of everyone before you're ready. Drop the game in and get a private link that opens the playable thing in any browser — no install, no account, no app store. Send it to your group chat, a few testers, your audience. It's off search by default, so an early build reaches the people you pick and no one else.

Try it now

Drop a file — get a private link in seconds. No sign-up.

Drop an HTML file or ZIP bundle, or click to choose.
Single file or ZIP. Max 3 MB.

Up to 3 MB, link self-destructs after 7 days. Sign up free to keep links forever, password-protect them, and store more.

How it works

  1. 1

    Export the game as a self-contained page — or zip the build if its art and sound sit in separate files — and drop it in. You get a private link in seconds: no deploy, no hosting to set up, nothing for players to download.

  2. 2

    Send the link. It opens the live game in the browser, on a phone or a laptop, and people play it right there. That beats a screen recording (they can't touch it) and a public listing (everyone sees it) — it goes to exactly who you send it to.

  3. 3

    Iterate freely: re-upload a tuned version and the link stays the same, so testers always get the latest. Add a password for a closed playtest, set an expiry on a jam entry, and on a paid plan put it on your own domain.

Frequently asked questions

Do people need to install anything to play?

No. If the game runs in the browser — which Rosebud and most AI game tools export — miinideck serves the playable page behind a private link. People tap it open on any phone or laptop and play, with no download, no app store, and no account. You just send one URL.

How is this better than a screen recording?

A recording shows the game; a link IS the game. People move, tap, and play instead of watching you do it — which is the whole point of sharing a game. And a private link stays off search, so a rough build reaches your testers without becoming a public release.

What if my game needs a leaderboard or accounts?

The playable game runs here as-is. A live leaderboard, saved profiles, or multiplayer need a real backend — that's a Vercel/Netlify (or game-backend) job, not static hosting. Keep that piece where it runs and share the playable front end privately; most single-player or local builds need nothing more.

Can I run a closed playtest?

Yes. Every link is unguessable and no-indexed, so the build stays off search. Add a password so only testers with the passphrase get in, and set an expiry so the playtest link closes on its own when the round ends. Turn on Review (free on every plan) and testers can pin feedback to the exact spot without an account.

How long does the link stay up?

Free links self-destruct after 7 days — enough for a jam or a quick share. On Solo ($4.99/mo) and up they never expire, so a finished game stays live at the same URL; Studio ($14.99/mo) adds a custom domain and white-label.

Learn more

  • Share a vibe-coded appSend what you built, playable, no deploy.
  • Host an AI artifactThe same private link for anything AI builds.
  • Password-protect a pageGate a closed playtest.
  • PricingNever-expiring links on Solo; own domain on Studio.

More use cases

  • Send a tldraw make-real (sketch-to-UI) result as a private, clickable link
  • Send a built documentation site to a client or an outside reviewer without publishing it to the open web
  • Host a Next.js static export privately for review
  • Share a resume as a clean private link instead of a PDF attachment that breaks formatting

Start free. Keep it private.

No card to try, no sign-up to get a link. Sign up free to keep links forever, password-protect them, and store more.

Get started free →Try without signing in
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